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1. a skill plan - in Skill Discussions [original thread]
i am new to this forum thread so i dont know if anything like what i have to say has been talked about but here it is. i have always had an idea for haveing a skills that when u finished training ur curent skill you would imedatly switch to a new...
- by assassinator mkII - at 2008.11.26 04:59:00
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2. Should the Fleet Tempest get a 7th turret? - in Ships and Modules [original thread]
the problem with you most of u pilots are that u fight like a galente pilots. meaning aproach, guns on, i hope my tank dosnt fail and my dps is higher. thats not realy the case for mini. and ill be dambed if u mess with one of the most usefull bs'...
- by assassinator mkII - at 2008.09.30 18:14:00
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3. Punisher in PvP - in Ships and Modules [original thread]
why are you running mishons with a punisher? and if your interest is to survie pirate atack then just dock when u see local go up. or is this maby a steath nerf whine? i have to much to say on this. but basicly if you wanna srvive the pirates stay...
- by assassinator mkII - at 2008.03.26 07:33:00
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4. PVP breacher - in Ships and Modules [original thread]
i like my breacher intercepter that my corp mate showed me. basicly fit it like a crow. 3xstandard missle lancher 1x srry dont rember 1xmwd 1x24kdisruptor 0-2xoverdrives,0-2xbcu's its a fun ship
- by assassinator mkII - at 2008.03.26 06:26:00
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5. Rifter OR Punisher for solo lowsec experience? - in Ships and Modules [original thread]
use the rifter its probly the best t1 frig there is for solo pvp. i will explain the modules after i post them highs 3x200st2 1xrocket laucher 1xab 1x20ksrcam 1x web 1xsar 1xanm 1x200pl8 ammo hail fushin emp barage phased plama, all rockets us...
- by assassinator mkII - at 2008.03.26 06:20:00
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6. highjacking ships - in Ships and Modules [original thread]
how cool would it be to instead of kill your prey steal his/her ship instead? i was thinking about what if they had a ship that could do that but it also had major drawbacks to this awsome ability. basic make them eject from there ship so that yo...
- by assassinator mkII - at 2008.03.14 10:10:00
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7. missing ships?? - in Ships and Modules [original thread]
no those dont count there still battleships. thats just like how crusers have heavy interdictors and logistics ther still just crusiers. i am talking about thorax is to brutix as megathron is to _____.
- by assassinator mkII - at 2008.03.07 01:24:00
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8. missing ships?? - in Ships and Modules [original thread]
ok so right now we have first frigates then comes crusers and then battleships and finaly capitols. and then as a sub class we have destroyers then batlecrusers. where is the middle class of battleship and capitol?? questions comments?? plz input
- by assassinator mkII - at 2008.03.07 00:36:00
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9. Projectile Question - in Ships and Modules [original thread]
also it dont matter what ammo type you use for projectiles unless your talking about artys or tech2 ammo cause it makes almost no difrence in the range cause your all falloff anyway
- by assassinator mkII - at 2008.02.18 21:47:00
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10. hull tanking? - in Ships and Modules [original thread]
hull tanking isnt as good as passive armor tanking because the bulkhead realy much threw your cpu and you can only get max resists of 60. on the other hand you can get like 30kstructure and the best part about it is the suprise someone sees your s...
- by assassinator mkII - at 2008.02.16 03:42:00
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11. tracking speed and trasnversal - in Ships and Modules [original thread]
ohh damb. i am blind. srry waisted post
- by assassinator mkII - at 2008.02.07 02:36:00
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12. maby i am just a noob - in Ships and Modules [original thread]
if i rember corectly whenever i would play a game and i couldnt beat it i do this thing called thinking. its kindof a crazy idea but it works. i would discover stratagy and good tactics to win. my point of storytime is that we need to stop nerfin...
- by assassinator mkII - at 2008.02.07 02:33:00
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13. maby i am just a noob - in Ships and Modules [original thread]
if i rember corectly whenever i would play a game and i couldnt beat it i do this thing called thinking. its kindof a crazy idea but it works. i would discover stratagy and good tactics to win. my point of storytime is that we need to stop nerfin...
- by assassinator mkII - at 2008.02.07 02:33:00
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14. tracking speed and trasnversal - in Ships and Modules [original thread]
Edited by: assassinator mkII on 07/02/2008 02:17:46 corect me if i am wronge here but that just shows you about transversal velocity. i want more information than that chart shows. like i stated above
- by assassinator mkII - at 2008.02.07 02:14:00
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15. tracking speed and trasnversal - in Ships and Modules [original thread]
i was wondering if someone could give me a rachio (i cant speel) of what tracking you will need on your guns to hit something at x transversal velocity alone. forget the other parts to makeing a hit. if you spend the time to do this ill be very gr...
- by assassinator mkII - at 2008.02.07 02:07:00
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16. Thermodynaics - Speed - in Ships and Modules [original thread]
Originally by: Madla Mafia Interesting, I'm at work and do not have EVE on my computer. I tried searching for that skill in the Item Database, but it seems to be non-existent. I'll have to check it out in game. Thanks. thats because th...
- by assassinator mkII - at 2008.02.07 02:03:00
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17. Phobos - in Ships and Modules [original thread]
Originally by: Ki Anna I am not an expert in this area by any means, but I would think that if you were using the Warp Disruption Field Generator in area effect mode, it would render the MWD pointless because of the penalties. If you are r...
- by assassinator mkII - at 2008.02.06 02:19:00
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18. Question on Overloading - in Ships and Modules [original thread]
don't quote me on this but i think the red bar is the heat damage currently and the little needle is what it will be next heat cycle of the modules.
- by assassinator mkII - at 2008.01.27 00:24:00
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19. Maelstrom Perma Tank help! - in Ships and Modules [original thread]
Edited by: assassinator mkII on 25/01/2008 16:57:07 Edited by: assassinator mkII on 25/01/2008 16:56:02 i can perma tank my malestrom 2 difrent ways. for starters your gonna need sheild compensation and the to cap skills maxed or 4. my f...
- by assassinator mkII - at 2008.01.25 16:55:00
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20. questions - in Ships and Modules [original thread]
what happens if you atack in high sec then cloak? what about droping bubles in high sec in a belt? and ham or turkey?
- by assassinator mkII - at 2008.01.24 06:13:00
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